Index of /AXP/OpenVMS/Chocolate_Duke/
| Name | Last Modified | Size | Type |
| ../ | | - | Directory |
| src/ | 2026-Jul-27 21:42:33 | - | Directory |
| README.txt | 2026-Jul-27 21:59:44 | 2.1K | text/plain; charset=utf-8 |
| SDL$SHR.EXE | 2026-Jul-27 21:54:29 | 761.1K | application/x-msdos-program |
| duke.rts | 2026-Jul-27 21:53:56 | 184.5K | application/octet-stream |
| duke3d.exe | 2026-Jul-27 21:53:56 | 2.4M | application/x-msdos-program |
| duke3d.grp | 2026-Jul-27 21:53:58 | 25.3M | application/octet-stream |
______ _ _ _ _ ___________ _____ _ ____ ___ _____
| _ \ | | | \ | | | | |____ | _ \ | _ | | | | | \/ |/ ___|
| | | |_ _| | _____ | \| |_ _| | _____ _ __ ___ / / | | | | | | |_ __ ___ _ __ | | | | . . |\ `--.
| | | | | | | |/ / _ \ | . ` | | | | |/ / _ \ '_ ` _ \ \ \ | | | | | | | '_ \ / _ \ '_ \| | | | |\/| | `--. \
| |/ /| |_| | < __/ | |\ | |_| | < __/ | | | | | .___/ / |/ / \ \_/ / |_) | __/ | | \ \_/ / | | |/\__/ /
|___/ \__,_|_|\_\___| \_| \_/\__,_|_|\_\___|_| |_| |_| \____/|___/ \___/| .__/ \___|_| |_|\___/\_| |_/\____/
| |
|_|
# Compiled binaries
# SDL-1.2.14
# Chocolate_Duke 1.0 for OpenVMS Alpha
# To play:
# Download DUKE3D.EXE
# Download DUKE3D.GRP
# Download DUKE.RTS
# Copy SDL libraries to SYS$SYSROOT:[SYSLIB]
copy SDL$SHR.EXE;1 SYS$SYSROOT:[SYSLIB]
# Create some dir and put the duke3d.exe duke3d.grp and duke.rts there
duke3d :== $DISK:[PATH]DUKE3D.EXE
set def DISK:[PATH]
duke3d
#####################################################################################
### Compile from sources ###
### Make sure you have CXX and MMK/MMS ###
### First build SDL-1.2.14 ###
# Compile SDL
# I have used the following disk path
DQB1:[000000.GAMES.SRC.SDL]
DQB1:[000000.GAMES.SRC.SDL_MIXER]
# Download MMK.EXE and UNZIP.EXE to some working directory ex.: DQB1:[000000.DATA]
mmk :== $DQB1:[000000.DATA]MMK.EXE
unzip :== $DQB1:[000000.DATA]UNZIP.EXE
# Download SDL zips to a working directory ex.: DQB1:[000000.GAMES.SRC]
# and extract
unzip sdl.zip
# Build SDL
set def DQB1:[000000.GAMES.SRC.sdl]
@configure
@build
DEFINE LIBSDL DQB1:[000000.GAMES.SRC.SDL.SRC]
DEFINE SDL DQB1:[000000.GAMES.SRC.SDL.INCLUDE]
# Download chocolate_duke.zip and unzip
set def DQB1:[000000.GAMES.SRC.chocolate_duke]
@CONFIGURE
@BUILD