Index of /AXP/OpenVMS/DOSBOX/
| Name | Last Modified | Size | Type |
| ../ | | - | Directory |
| SCREENSHOT/ | 2026-Jul-17 23:15:56 | - | Directory |
| dosbox_0_72/ | 2026-Aug-23 13:01:28 | - | Directory |
| README.txt | 2026-Aug-23 13:02:03 | 2.3K | text/plain; charset=utf-8 |
| SDL$SHR.EXE | 2026-Jul-17 20:14:08 | 761.1K | application/x-msdos-program |
| SDL_MIXER$SHR.EXE | 2026-Jul-17 20:14:08 | 158.7K | application/x-msdos-program |
| dosbox.conf | 2026-Aug-23 12:57:30 | 0.3K | text/plain; charset=utf-8 |
| dosbox.exe | 2026-Aug-23 12:57:25 | 6.5M | application/x-msdos-program |
| dosbox_0_72.zip | 2026-Aug-23 12:56:21 | 4.1M | application/zip |
______ _____ ___________ _____ _ ____ ___ _____
| _ \ _ / ___| ___ \ | _ | | | | | \/ |/ ___|
| | | | | | \ `--.| |_/ / _____ __ | | | |_ __ ___ _ __ | | | | . . |\ `--.
| | | | | | |`--. \ ___ \/ _ \ \/ / | | | | '_ \ / _ \ '_ \| | | | |\/| | `--. \
| |/ /\ \_/ /\__/ / |_/ / (_) > < \ \_/ / |_) | __/ | | \ \_/ / | | |/\__/ /
|___/ \___/\____/\____/ \___/_/\_\ \___/| .__/ \___|_| |_|\___/\_| |_/\____/
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# Compiled binaries
# SDL-1.2.14
# DOSBox-0.72 for OpenVMS Alpha
# Tested on AlphaServer DS10
# To play:
# Download dosbox.exe and dosbox.conf
# Copy SDL libraries to SYS$SYSROOT:[SYSLIB]
copy SDL$SHR.EXE;1 SYS$SYSROOT:[SYSLIB]
copy SDL_MIXER$SHR.EXE;1 SYS$SYSROOT:[SYSLIB]
# (make sure to have dosbox.cfg in your path)
dosbox :== $DISK:[PATH]DOSBOX.EXE
dosbox "-conf" "[]dosbox.conf"
# Loading DOS filesystem via mount c DIR inside DOSBOX on OpenVMS
# Make sure the DOS directory structure you wish to use in DOSBOX is in the path of the executable
# I have included sample DOS programs in the dosbox_0_72.zip
# so once you run dosbox.exe mount the dos directory (in your path as follows)
mount c dos
c:
#####################################################################################
### Compile from sources ###
### Make sure you have CXX and MMK/MMS ###
### First build SDL-1.2.14 ###
# Compile SDL
# I have used the following disk path
DQB1:[000000.GAMES.SRC.SDL]
DQB1:[000000.GAMES.SRC.SDL_MIXER]
# Download MMK.EXE and UNZIP.EXE to some working directory ex.: DQB1:[000000.DATA]
mmk :== $DQB1:[000000.DATA]MMK.EXE
unzip :== $DQB1:[000000.DATA]UNZIP.EXE
# Download SDL zips to a working directory ex.: DQB1:[000000.GAMES.SRC]
# and extract
unzip sdl.zip
unzip sdl_mixer.zip
# Build SDL
set def DQB1:[000000.GAMES.SRC.sdl]
@configure
@build
DEFINE LIBSDL DQB1:[000000.GAMES.SRC.SDL.SRC]
DEFINE SDL DQB1:[000000.GAMES.SRC.SDL.INCLUDE]
# Build SDL_mixer
set def DQB1:[000000.GAMES.SRC.sdl_mixer]
@configure
@build
DEFINE LIBSDL_MIXER DQB1:[000000.GAMES.SRC.SDL_MIXER]
# Download DOSBOX and unzip
set def DQB1:[000000.GAMES.SRC.dosbox_0_72]
set def [.src]
mmk
copy dosbox.exe [-]
set sef [-]
dosbox