Index of /AXP/OpenVMS/Hexen/SRC/
| Name | Last Modified | Size | Type |
| ../ | | - | Directory |
| hexen/ | 2026-Jul-14 11:41:12 | - | Directory |
| README.txt | 2025-Dec-26 19:14:02 | 0.9K | text/plain; charset=utf-8 |
| hexen.zip | 2026-Jul-14 11:41:24 | 10.2M | application/zip |
# Compile SDL
# I have used the following disk path
DQB1:[000000.GAMES.SRC.SDL]
DQB1:[000000.GAMES.SRC.SDL_MIXER]
# Download MMK.EXE and UNZIP.EXE to some working directory ex.: DQB1:[000000.DATA]
mmk :== $DQB1:[000000.DATA]MMK.EXE
unzip :== $DQB1:[000000.DATA]UNZIP.EXE
# Download SDL zips to a working directory ex.: DQB1:[000000.GAMES.SRC]
# and extract
unzip sdl.zip
unzip sdl_mixer.zip
# Build SDL
set def DQB1:[000000.GAMES.SRC.sdl]
@configure
@build
DEFINE LIBSDL DQB1:[000000.GAMES.SRC.SDL.SRC]
DEFINE SDL DQB1:[000000.GAMES.SRC.SDL.INCLUDE]
# Build SDL_mixer
set def DQB1:[000000.GAMES.SRC.sdl_mixer]
@configure
@build
DEFINE LIBSDL_MIXER DQB1:[000000.GAMES.SRC.SDL_MIXER]
# Download Hexen zip to a working directroy ex.: DQB1;[000000.GAMES.SRC]
unzip hexen.zip
# Build Hexen
set def DQB1:[000000.GAMES.SRC.hexen]
@configure
@build
# Play Hexen
hexen :== $DQB1:[000000.GAMES.SRC.hexen]sdl_hexen.exe
hexen