/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "engines/kyra/kyra_lok.h"
#include "engines/kyra/lol.h"
#include "engines/kyra/kyra_hof.h"
#include "engines/kyra/kyra_mr.h"
#include "engines/kyra/eob.h"
#include "engines/kyra/darkmoon.h"

#include "common/config-manager.h"
#include "common/system.h"
#include "common/savefile.h"
#include "common/translation.h"

#include "engines/advancedDetector.h"

#include "base/plugins.h"

struct KYRAGameDescription {
	ADGameDescription desc;

	Kyra::GameFlags flags;
};

#include "engines/kyra/detection_tables.h"

namespace {

const char *const directoryGlobs[] = {
	"malcolm",
	0
};

const ADExtraGuiOptionsMap gameGuiOptions[] = {
	// Kyrandia 3 options

	{
		GAMEOPTION_KYRA3_AUDIENCE,
		{
			// I18N: Studio audience adds an applause and cheering sounds whenever
			// Malcolm makes a joke.
			_s("Studio audience"),
			_s("Enable studio audience"),
			"studio_audience",
			true
		}
	},

	{
		GAMEOPTION_KYRA3_SKIP,
		{
			// I18N: This option allows the user to skip text and cutscenes.
			_s("Skip support"),
			_s("Allow text and cutscenes to be skipped"),
			"skip_support",
			true
		}
	},

	{
		GAMEOPTION_KYRA3_HELIUM,
		{
			// I18N: Helium mode makes people sound like they've inhaled Helium.
			_s("Helium mode"),
			_s("Enable helium mode"),
			"helium_mode",
			false
		}
	},

#ifdef ENABLE_LOL
	// LoL options

	{
		GAMEOPTION_LOL_SCROLLING,
		{
			// I18N: When enabled, this option makes scrolling smoother when
			// changing from one screen to another.
			_s("Smooth scrolling"),
			_s("Enable smooth scrolling when walking"),
			"smooth_scrolling",
			true
		}
	},

	{
		GAMEOPTION_LOL_CURSORS,
		{
			// I18N: When enabled, this option changes the cursor when it floats to the
			// edge of the screen to a directional arrow. The player can then click to
			// walk towards that direction.
			_s("Floating cursors"),
			_s("Enable floating cursors"),
			"floating_cursors",
			false
		}
	},
#endif

#ifdef ENABLE_EOB
	// EoB options

	{
		GAMEOPTION_EOB_HPGRAPHS,
		{
			// I18N: HP stands for Hit Points
			_s("HP bar graphs"),
			_s("Enable hit point bar graphs"),
			"hpbargraphs",
			true
		}
	},
#endif

	AD_EXTRA_GUI_OPTIONS_TERMINATOR
};

} // End of anonymous namespace

class KyraMetaEngine : public AdvancedMetaEngine {
public:
	KyraMetaEngine() : AdvancedMetaEngine(adGameDescs, sizeof(KYRAGameDescription), gameList, gameGuiOptions) {
		_md5Bytes = 1024 * 1024;
		_maxScanDepth = 2;
		_directoryGlobs = directoryGlobs;
	}
	const char *getName() const {
		return "Kyra";
	}

	const char *getOriginalCopyright() const {
		return "The Legend of Kyrandia (C) Westwood Studios"
#ifdef ENABLE_LOL
		       "\nLands of Lore (C) Westwood Studios"
#endif
#ifdef ENABLE_EOB
		       "\nEye of the Beholder (C) TSR, Inc., (C) Strategic Simulations, Inc."
#endif
		       ;
	}

	bool hasFeature(MetaEngineFeature f) const;
	bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
	SaveStateList listSaves(const char *target) const;
	virtual int getMaximumSaveSlot() const;
	void removeSaveState(const char *target, int slot) const;
	SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};

bool KyraMetaEngine::hasFeature(MetaEngineFeature f) const {
	return
	    (f == kSupportsListSaves) ||
	    (f == kSupportsLoadingDuringStartup) ||
	    (f == kSupportsDeleteSave) ||
	    (f == kSavesSupportMetaInfo) ||
	    (f == kSavesSupportThumbnail);
}

bool Kyra::KyraEngine_v1::hasFeature(EngineFeature f) const {
	return
	    (f == kSupportsRTL) ||
	    (f == kSupportsLoadingDuringRuntime) ||
	    (f == kSupportsSavingDuringRuntime) ||
	    (f == kSupportsSubtitleOptions);
}

bool KyraMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
	const KYRAGameDescription *gd = (const KYRAGameDescription *)desc;
	bool res = true;

	Kyra::GameFlags flags = gd->flags;

	flags.lang = gd->desc.language;
	flags.platform = gd->desc.platform;

	Common::Platform platform = Common::parsePlatform(ConfMan.get("platform"));
	if (platform != Common::kPlatformUnknown)
		flags.platform = platform;

	if (flags.lang == Common::UNK_LANG) {
		Common::Language lang = Common::parseLanguage(ConfMan.get("language"));
		if (lang != Common::UNK_LANG)
			flags.lang = lang;
		else
			flags.lang = Common::EN_ANY;
	}

	switch (flags.gameID) {
	case Kyra::GI_KYRA1:
		*engine = new Kyra::KyraEngine_LoK(syst, flags);
		break;
	case Kyra::GI_KYRA2:
		*engine = new Kyra::KyraEngine_HoF(syst, flags);
		break;
	case Kyra::GI_KYRA3:
		*engine = new Kyra::KyraEngine_MR(syst, flags);
		break;
#ifdef ENABLE_LOL
	case Kyra::GI_LOL:
		*engine = new Kyra::LoLEngine(syst, flags);
		break;
#endif // ENABLE_LOL
#ifdef ENABLE_EOB
	case Kyra::GI_EOB1:
		*engine = new Kyra::EoBEngine(syst, flags);
		break;
	case Kyra::GI_EOB2:
		 if (Common::parseRenderMode(ConfMan.get("render_mode")) == Common::kRenderEGA)
			 flags.useHiRes = true;
		*engine = new Kyra::DarkMoonEngine(syst, flags);
		break;
#endif // ENABLE_EOB
	default:
		res = false;
		warning("Kyra engine: unknown gameID");
	}

	return res;
}

SaveStateList KyraMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Kyra::KyraEngine_v1::SaveHeader header;
	Common::String pattern = target;
	pattern += ".###";

	Common::StringArray filenames;
	filenames = saveFileMan->listSavefiles(pattern);
	Common::sort(filenames.begin(), filenames.end());   // Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				if (Kyra::KyraEngine_v1::readSaveHeader(in, false, header) == Kyra::KyraEngine_v1::kRSHENoError) {
					// WORKAROUND: Old savegames are using 'German' as description for kyra3 restart game save (slot 0),
					// since that looks odd we replace it by "New Game".
					if (slotNum == 0 && header.gameID == Kyra::GI_KYRA3)
						header.description = "New Game";

					saveList.push_back(SaveStateDescriptor(slotNum, header.description));
				}
				delete in;
			}
		}
	}

	return saveList;
}

int KyraMetaEngine::getMaximumSaveSlot() const {
	return 999;
}

void KyraMetaEngine::removeSaveState(const char *target, int slot) const {
	// In Kyra games slot 0 can't be deleted, it's for restarting the game(s).
	// An exception makes Lands of Lore here, it does not have any way to restart the
	// game except via its main menu.
	if (slot == 0 && !ConfMan.getDomain(target)->getVal("gameid").equalsIgnoreCase("lol") && !ConfMan.getDomain(target)->getVal("gameid").equalsIgnoreCase("eob") && !ConfMan.getDomain(target)->getVal("gameid").equalsIgnoreCase("eob2"))
		return;

	Common::String filename = Kyra::KyraEngine_v1::getSavegameFilename(target, slot);
	g_system->getSavefileManager()->removeSavefile(filename);
}

SaveStateDescriptor KyraMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
	Common::String filename = Kyra::KyraEngine_v1::getSavegameFilename(target, slot);
	Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename);
	const bool nonKyraGame = ConfMan.getDomain(target)->getVal("gameid").equalsIgnoreCase("lol") || ConfMan.getDomain(target)->getVal("gameid").equalsIgnoreCase("eob") || ConfMan.getDomain(target)->getVal("gameid").equalsIgnoreCase("eob2");

	if (in) {
		Kyra::KyraEngine_v1::SaveHeader header;
		Kyra::KyraEngine_v1::ReadSaveHeaderError error;

		error = Kyra::KyraEngine_v1::readSaveHeader(in, true, header);
		delete in;

		if (error == Kyra::KyraEngine_v1::kRSHENoError) {
			SaveStateDescriptor desc(slot, header.description);

			// Slot 0 is used for the 'restart game' save in all three Kyrandia games, thus
			// we prevent it from being deleted.
			desc.setDeletableFlag(slot != 0 || nonKyraGame);

			// We don't allow quick saves (slot 990 till 998) to be overwritten.
			// The same goes for the 'Autosave', which is slot 999. Slot 0 will also
			// be protected in Kyra 1-3, since it's the 'restart game' save.
			desc.setWriteProtectedFlag((slot == 0 && !nonKyraGame) || slot >= 990);
			desc.setThumbnail(header.thumbnail);

			return desc;
		}
	}

	SaveStateDescriptor desc(slot, Common::String());

	// We don't allow quick saves (slot 990 till 998) to be overwritten.
	// The same goes for the 'Autosave', which is slot 999. Slot 0 will also
	// be protected in Kyra 1-3, since it's the 'restart game' save.
	desc.setWriteProtectedFlag((slot == 0 && !nonKyraGame) || slot >= 990);

	return desc;
}

#if PLUGIN_ENABLED_DYNAMIC(KYRA)
	REGISTER_PLUGIN_DYNAMIC(KYRA, PLUGIN_TYPE_ENGINE, KyraMetaEngine);
#else
	REGISTER_PLUGIN_STATIC(KYRA, PLUGIN_TYPE_ENGINE, KyraMetaEngine);
#endif
