Index of /AXP/OpenVMS/ROTT/
| Name | Last Modified | Size | Type |
| ../ | | - | Directory |
| src/ | 2026-Aug-08 21:26:53 | - | Directory |
| README.txt | 2026-Aug-08 21:32:39 | 2.1K | text/plain; charset=utf-8 |
| SDL$SHR.EXE | 2026-Aug-08 21:27:30 | 761.1K | application/x-msdos-program |
| rott.exe | 2026-Aug-08 21:25:21 | 1.6M | application/x-msdos-program |
______ _ __ _ _ _____ _ _ _____ _ ____ ___ _____
| ___ (_) / _| | | | | |_ _| (_) | | | _ | | | | | \/ |/ ___|
| |_/ /_ ___ ___ ___ | |_ | |_| |__ ___ | |_ __ _ __ _ __| | | | | |_ __ ___ _ __ | | | | . . |\ `--.
| /| / __|/ _ \ / _ \| _| | __| '_ \ / _ \ | | '__| |/ _` |/ _` | | | | | '_ \ / _ \ '_ \| | | | |\/| | `--. \
| |\ \| \__ \ __/ | (_) | | | |_| | | | __/ | | | | | (_| | (_| | \ \_/ / |_) | __/ | | \ \_/ / | | |/\__/ /
\_| \_|_|___/\___| \___/|_| \__|_| |_|\___| \_/_| |_|\__,_|\__,_| \___/| .__/ \___|_| |_|\___/\_| |_/\____/
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# Compiled binaries
# SDL-1.2.14
# Rise of the Triad 1.1 for OpenVMS Alpha
# To play:
# Download ROTT.EXE
# Copy SDL libraries to SYS$SYSROOT:[SYSLIB]
copy SDL$SHR.EXE;1 SYS$SYSROOT:[SYSLIB]
# Create some dir and put the HERETIC.EXE and ROTT data files there
rott :== $DISK:[PATH]ROTT.EXE
set def DISK:[PATH]
rott
#####################################################################################
### Compile from sources ###
### Make sure you have CXX and MMK/MMS ###
### First build SDL-1.2.14 ###
# Compile SDL
# I have used the following disk path
DQB1:[000000.GAMES.SRC.SDL]
DQB1:[000000.GAMES.SRC.SDL_MIXER]
# Download MMK.EXE and UNZIP.EXE to some working directory ex.: DQB1:[000000.DATA]
mmk :== $DQB1:[000000.DATA]MMK.EXE
unzip :== $DQB1:[000000.DATA]UNZIP.EXE
# Download SDL zips to a working directory ex.: DQB1:[000000.GAMES.SRC]
# and extract
unzip sdl.zip
# Build SDL
set def DQB1:[000000.GAMES.SRC.sdl]
@configure
@build
DEFINE LIBSDL DQB1:[000000.GAMES.SRC.SDL.SRC]
DEFINE SDL DQB1:[000000.GAMES.SRC.SDL.INCLUDE]
# Download rott.zip and unzip
set def DQB1:[000000.GAMES.SRC.rott]
@CONFIGURE
@BUILD