Index of /AXP/OpenVMS/ROTT/

NameLast ModifiedSizeType
../ -  Directory
src/2026-Aug-08 21:26:53-  Directory
README.txt2026-Aug-08 21:32:392.1Ktext/plain; charset=utf-8
SDL$SHR.EXE2026-Aug-08 21:27:30761.1Kapplication/x-msdos-program
rott.exe2026-Aug-08 21:25:211.6Mapplication/x-msdos-program
______ _                    __    _   _             _____    _           _    _____                  _   ____  ___ _____ 
| ___ (_)                  / _|  | | | |           |_   _|  (_)         | |  |  _  |                | | | |  \/  |/  ___|
| |_/ /_ ___  ___     ___ | |_   | |_| |__   ___     | |_ __ _  __ _  __| |  | | | |_ __   ___ _ __ | | | | .  . |\ `--. 
|    /| / __|/ _ \   / _ \|  _|  | __| '_ \ / _ \    | | '__| |/ _` |/ _` |  | | | | '_ \ / _ \ '_ \| | | | |\/| | `--. \
| |\ \| \__ \  __/  | (_) | |    | |_| | | |  __/    | | |  | | (_| | (_| |  \ \_/ / |_) |  __/ | | \ \_/ / |  | |/\__/ /
\_| \_|_|___/\___|   \___/|_|     \__|_| |_|\___|    \_/_|  |_|\__,_|\__,_|   \___/| .__/ \___|_| |_|\___/\_|  |_/\____/ 
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# Compiled binaries  
# SDL-1.2.14 
# Rise of the Triad 1.1 for OpenVMS Alpha 


# To play: 

# Download ROTT.EXE
 
# Copy SDL libraries  to SYS$SYSROOT:[SYSLIB] 

copy SDL$SHR.EXE;1 SYS$SYSROOT:[SYSLIB] 

# Create some dir and put the HERETIC.EXE and ROTT data files there 

rott :== $DISK:[PATH]ROTT.EXE 
set def DISK:[PATH] 
rott

#####################################################################################

### Compile from sources ### 
### Make sure you have CXX and MMK/MMS ### 

### First build SDL-1.2.14 ### 

# Compile SDL 

# I have used the following disk path 

DQB1:[000000.GAMES.SRC.SDL]
DQB1:[000000.GAMES.SRC.SDL_MIXER] 


# Download MMK.EXE and UNZIP.EXE to some working directory ex.: DQB1:[000000.DATA] 

mmk :== $DQB1:[000000.DATA]MMK.EXE 
unzip :== $DQB1:[000000.DATA]UNZIP.EXE 


# Download SDL zips to a working directory ex.: DQB1:[000000.GAMES.SRC]
# and extract

unzip sdl.zip 

# Build SDL 

set def DQB1:[000000.GAMES.SRC.sdl] 
@configure
@build 
DEFINE LIBSDL DQB1:[000000.GAMES.SRC.SDL.SRC] 
DEFINE SDL DQB1:[000000.GAMES.SRC.SDL.INCLUDE] 


# Download rott.zip and unzip  

set def DQB1:[000000.GAMES.SRC.rott] 
@CONFIGURE 
@BUILD 
 

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