Index of /AXP/OpenVMS/Wolf3D/

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wolf3d.zip2026-Jan-25 18:38:14766.8Kapplication/zip
### Sources fixed from old archives 
### https://www.digiater.nl/openvms/freeware/v60/wolf3d/ 

### The original source files are not readable on recent OpenVMS and UNIX/Linux 
### This is due to legacy CLRF characters in the ASCII text. 

### I have fixed the sources and build procedure so that the old Wolf3D sources 
### can be compiled again on OpenVMS (Tested on OpenVMS 8.4 Alpha) 

### This only works on 8bit X11 !!! 

### For native X11 8bit color depths I use the following

$ EDIT SYS$SYSROOT:[SYSMGR]DECW$PRIVATE_SERVER_SETUP.COM;

$ DECW$XSIZE_IN_PIXELS == 800 
$ DECW$YSIZE_IN_PIXELS == 600 
$ DEFINE /SYSTEM /EXECUTIVE /NOLOG DECW$SERVER_PIXEL_DEPTH 8  

@SYS$MANAGER:DECW$STARTUP RESTART 

### For X11 forwarding I use the following 
### /opt/X11/bin/Xephyr  -listen tcp -ac -br :1.0 -screen 1200x700:8 


### Download the source 

$ CURL http://astr0baby.online/AXP/OpenVMS/Wolf3D/wolf3d.zip -o wolf3d.zip 
$ UNZIP WOLF3D.ZIP
$ SET DEFAULT [.WOLF3D]
$ @BUILD_WOLF3D

### Running the game 

$ DEFINE WOLF3D_DATA [.DATA]
$ DEFINE WOLF3D_SAVE [.SAVE] 
$! ADD FULL PATH TO WOLF3D.EXE here 
$ WOLF3D :== $disk:[path.to.wolf3d]WOLF3D.EXE 
$ WOLF3D -noshm   

 
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