Index of /AXP/OpenVMS/Wolf3D/
| Name | Last Modified | Size | Type |
| ../ | | - | Directory |
| README.txt | 2026-Jan-25 18:49:14 | 1.1K | text/plain; charset=utf-8 |
| wolf3d.zip | 2026-Jan-25 18:38:14 | 766.8K | application/zip |
### Sources fixed from old archives
### https://www.digiater.nl/openvms/freeware/v60/wolf3d/
### The original source files are not readable on recent OpenVMS and UNIX/Linux
### This is due to legacy CLRF characters in the ASCII text.
### I have fixed the sources and build procedure so that the old Wolf3D sources
### can be compiled again on OpenVMS (Tested on OpenVMS 8.4 Alpha)
### This only works on 8bit X11 !!!
### For native X11 8bit color depths I use the following
$ EDIT SYS$SYSROOT:[SYSMGR]DECW$PRIVATE_SERVER_SETUP.COM;
$ DECW$XSIZE_IN_PIXELS == 800
$ DECW$YSIZE_IN_PIXELS == 600
$ DEFINE /SYSTEM /EXECUTIVE /NOLOG DECW$SERVER_PIXEL_DEPTH 8
@SYS$MANAGER:DECW$STARTUP RESTART
### For X11 forwarding I use the following
### /opt/X11/bin/Xephyr -listen tcp -ac -br :1.0 -screen 1200x700:8
### Download the source
$ CURL http://astr0baby.online/AXP/OpenVMS/Wolf3D/wolf3d.zip -o wolf3d.zip
$ UNZIP WOLF3D.ZIP
$ SET DEFAULT [.WOLF3D]
$ @BUILD_WOLF3D
### Running the game
$ DEFINE WOLF3D_DATA [.DATA]
$ DEFINE WOLF3D_SAVE [.SAVE]
$! ADD FULL PATH TO WOLF3D.EXE here
$ WOLF3D :== $disk:[path.to.wolf3d]WOLF3D.EXE
$ WOLF3D -noshm