### Sources fixed from old archives ### https://www.digiater.nl/openvms/freeware/v60/wolf3d/ ### The original source files are not readable on recent OpenVMS and UNIX/Linux ### This is due to legacy CLRF characters in the ASCII text. ### I have fixed the sources and build procedure so that the old Wolf3D sources ### can be compiled again on OpenVMS (Tested on OpenVMS 8.4 Alpha) ### This only works on 8bit X11 !!! ### For native X11 8bit color depths I use the following $ EDIT SYS$SYSROOT:[SYSMGR]DECW$PRIVATE_SERVER_SETUP.COM; $ DECW$XSIZE_IN_PIXELS == 800 $ DECW$YSIZE_IN_PIXELS == 600 $ DEFINE /SYSTEM /EXECUTIVE /NOLOG DECW$SERVER_PIXEL_DEPTH 8 @SYS$MANAGER:DECW$STARTUP RESTART ### For X11 forwarding I use the following ### /opt/X11/bin/Xephyr -listen tcp -ac -br :1.0 -screen 1200x700:8 ### Download the source $ CURL http://astr0baby.online/AXP/OpenVMS/Wolf3D/wolf3d.zip -o wolf3d.zip $ UNZIP WOLF3D.ZIP $ SET DEFAULT [.WOLF3D] $ @BUILD_WOLF3D ### Running the game $ DEFINE WOLF3D_DATA [.DATA] $ DEFINE WOLF3D_SAVE [.SAVE] $! ADD FULL PATH TO WOLF3D.EXE here $ WOLF3D :== $disk:[path.to.wolf3d]WOLF3D.EXE $ WOLF3D -noshm