### Code forked from https://github.com/thwill1000/mmb4l ### patched to run on MacOS arm64 ### Tested on ProductName: macOS ProductVersion: 26.5 BuildVersion: 25F71 ### BUILDING ### ### you need to have SDL2 compiled in /usr/local ### ### if SDL2 is in other location - fix CMakeLists.txt wget https://astr0baby.online/MMBasic/macOS_arm64/mmb4l.tar.gz tar -zxvf mmb4l.tar.gz cd mmb4l mkdir build cmake .. \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_C_COMPILER=clang \ -DCMAKE_CXX_COMPILER=clang++ \ -DCMAKE_OSX_ARCHITECTURES=arm64 \ -DCMAKE_C_FLAGS="-DLINUX -D_FILE_OFFSET_BITS=64 -D_DARWIN_C_SOURCE" \ -DCMAKE_CXX_FLAGS="-DLINUX -D_FILE_OFFSET_BITS=64 -D_DARWIN_C_SOURCE" make ### you should have mmbasic binary in path ### USAGE ### ### in your basic source files always declare GRAPHICS like this at the start of the code ### to simulate PicoCalc LCD use 320,320 GRAPHICS WINDOW 0,640,480 GRAPHICS WRITE 0 ### then run you stuff like this ### ./mmbasic MMBasic for macOS arm64 v0.7-alpha.1 Copyright 2011-2025 Geoff Graham Copyright 2016-2025 Peter Mather Copyright 2021-2025 Thomas Hugo Williams > run "test.bas" > quit ### Documentation ### https://github.com/thwill1000/mmb4l > PRINT MM.INFO(ARCH) macOS arm64 > PRINT MM.INFO(DEVICE) MMB4L > PRINT MM.INFO(VERSION) 70010000 > PRINT MM.INFO$(CURRENT) /Users/user/SRC/mmb4l/build/test.bas