Attack.cpp          977        A2 = "NEED AMMO";
Attack.cpp         1909          PrintWithSubstitution("IT COMES UP HEADS");
Attack.cpp         1913          PrintWithSubstitution("IT COMES UP TAILS");
Attack.cpp         2406    PrintLines(15, "THE END.");
Chaos.cpp           256          "CSBGAME.DAT",
Chaos.cpp           268    "",                                     //3
Chaos.cpp           269    "",                                     //4
Chaos.cpp           270    "",                                     //5
Chaos.cpp           272    "",                                     //7
Chaos.cpp           276    "",                                     //11
Chaos.cpp           278    "",                                     //13
Chaos.cpp           281    "",                                     //16
Chaos.cpp           282    "",                                     //17
Chaos.cpp           283    "",                                     //18
Chaos.cpp           284    "",                                     //19
Chaos.cpp           286    "",                                               //21
Chaos.cpp           291    "",                                     //26
Chaos.cpp           292    "",                                     //27
Chaos.cpp           297    "OK",                                   //32
Chaos.cpp           302    "",                                     //37
Chaos.cpp           303    "",                                     //38
Chaos.cpp           305    "",                                     //40
Chaos.cpp           306    "",                                      //41
Chaos.cpp           364  char *pnt12246 = "DMGAME.DAT";
Chaos.cpp           365  char *pnt12242 = "DMGAME.BAK";
Chaos.cpp           366  char *pnt12238 = "CSBGAME.DAT";
Chaos.cpp           367  char *pnt12234 = "CSBGAME.BAK";
Chaos.cpp           501    "FIGHTER",
Chaos.cpp           502    "NINJA",
Chaos.cpp           503    "PRIEST",
Chaos.cpp           504    "WIZARD"
Chaos.cpp           509    "NEOPHYTE   ",
Chaos.cpp           510    "NOVICE     ",
Chaos.cpp           511    "APPRENTICE ",
Chaos.cpp           512    "JOURNEYMAN ",
Chaos.cpp           513    "CRAFTSMAN  ",
Chaos.cpp           514    "ARTISAN    ",
Chaos.cpp           515    "ADEPT      ",
Chaos.cpp           516    "EXPERT     ",
Chaos.cpp           523    "ARCHMASTER "
Chaos.cpp          2098        e.GameFile = OPEN(pnt12246, "rb"); //"DMGAME.DAT"
Chaos.cpp          3551    PrintAttributeValue("HEALTH     ", LE16(wordGear(A4+54)), 154);
Chaos.cpp          3552    PrintAttributeValue("STAMINA    ",LE16(wordGear(A4+58))/10, 161);
Chaos.cpp          3553    PrintAttributeValue("MANA       ",LE16(wordGear(A4+62)), 168);
Chaos.cpp          3573    AddDialogButton(&dlgButton5050[10], "LOAD CHAMPIONS", 2);
Chaos.cpp          3574    AddDialogButton(&dlgButton5050[11], "SAVE CHAMPIONS", 2);
Chaos.cpp          3575    AddDialogButton(&dlgButton5050[12], "MAKE NEW ADVENTURE", 2);
Chaos.cpp          3576    AddDialogButton(&dlgButton5050[7], "REVERT", 2);
Chaos.cpp          3577    AddDialogButton(&dlgButton5050[8], "UNDO", 2);
Chaos.cpp          3578    AddDialogButton(&dlgButton5050[16], "QUIT", 2);
Character.cpp      1423        TextToViewport(104, 132, LOCAL_8, "LOAD");//LOCAL_8 is text color
Character.cpp      1427        StrCat(d.Byte12914, ".");
Character.cpp      1436        StrCat(d.Byte12914, " KG");
Character.cpp      2866          StrCat(A2, " AND ");
Character.cpp      3157          StrCat(descriptiveText, " ");
Character.cpp      3183        descriptivePhrases[2] = "CONSUMABLE";
Character.cpp      3184        descriptivePhrases[3] = "POISONED";
Character.cpp      3185        descriptivePhrases[4] = "BROKEN";
Character.cpp      3186        descriptivePhrases[5] = "CURSED";
Character.cpp      3187        descriptivePhrases[6] = "";
Character.cpp      3188        descriptivePhrases[7] = "";
Character.cpp      3189        descriptivePhrases[8] = "";
Character.cpp      3190        descriptivePhrases[9] = "";
Character.cpp      3259                StrCpy(descriptiveText, "PARTY FACING");
Character.cpp      3276        StrCpy(descriptiveText, "WEIGHS ");
Character.cpp      3280        StrCat(descriptiveText, ".");
Character.cpp      3284        StrCat(descriptiveText, " KG.");
Character.cpp      3766          //    QuePrintLines(d.Byte1386[chIdx]," SHIELD INCREASED TO ");
Character.cpp      3937        //  QuePrintLines(d.Byte1386[chIdx]," SHIELD INCREASED TO ");
Character.cpp      4154      StrCat(LOCAL_24, " ");
Character.cpp      4164      A0 = d.Pointer16822[D7W];//"STRENGTH", "DEXTERITY", etc.
Code11f52.cpp      3722            // in the case of the "THERE IS ONLY ONE LEVEL....."
Code1f9e6.cpp       199            StrCat(LOCAL_130, " ");
Code1f9e6.cpp       240        TextOutToScreen(110, 0x9a, 4, 0, "RESTART THIS GAME");
CSBCode.cpp          95      if (text == NULL) text = "";
CSBCode.cpp         335    Pointer16596[0] = "FIGHTER";
CSBCode.cpp         336    Pointer16596[1] = "NINJA";
CSBCode.cpp         337    Pointer16596[2] = "PRIEST";
CSBCode.cpp         338    Pointer16596[3] = "WIZARD";
CSBCode.cpp         342    Pointer16770[2]  = "NEOPHYTE";
CSBCode.cpp         343    Pointer16770[3]  = "NOVICE";
CSBCode.cpp         344    Pointer16770[4]  = "APPRENTICE";
CSBCode.cpp         345    Pointer16770[5]  = "JOURNEYMAN";
CSBCode.cpp         346    Pointer16770[6]  = "CRAFTSMAN";
CSBCode.cpp         347    Pointer16770[7]  = "ARTISAN";
CSBCode.cpp         348    Pointer16770[8]  = "ADEPT";
CSBCode.cpp         349    Pointer16770[9]  = "EXPERT";
CSBCode.cpp         356    Pointer16770[16] = "ARCHMASTER";
CSBCode.cpp         361    DirectionNames[0] = "NORTH";
CSBCode.cpp         362    DirectionNames[1] = "EAST";
CSBCode.cpp         363    DirectionNames[2] = "SOUTH";
CSBCode.cpp         364    DirectionNames[3] = "WEST";
CSBCode.cpp         365    Pointer16822[0] = "L";
CSBCode.cpp         366    Pointer16822[1] = "STRENGTH";
CSBCode.cpp         367    Pointer16822[2] = "DEXTERITY";
CSBCode.cpp         368    Pointer16822[3] = "WISDOM";
CSBCode.cpp         369    Pointer16822[4] = "VITALITY";
CSBCode.cpp         385    Pointer22848 = "THAT DISK IS UNREADABLE";
CSBCode.cpp         391    Pointer22872 = "SAVING GAME . . .";
CSBCode.cpp         392    Pointer22876 = "LOADING GAME . . .";
CSBCode.cpp         393    Pointer22880 = "FORMATTING DISK . . .";
CSBCode.cpp         396    Pointer22892 = "LOAD SAVED GAME";
CSBCode.cpp         397    Pointer22896 = "SAVE AND PLAY";
CSBCode.cpp         398    Pointer22900 = "SAVE AND QUIT";
CSBCode.cpp         399    Pointer22904 = "FORMAT FLOPPY";
CSBCode.cpp         400    Pointer22908 = "OK";
CSBCode.cpp         401    Pointer22912 = "CANCEL";
CSBCode.cpp         725    DEBUGMAIN("RETURN")
CSBCode.cpp        1053    die(errorNum, "");
CSBCode.cpp        1520    m_futureLines.AddText(-1,0,0,"",printLinesCount); // Push lines 1, 2,and 3 up to 0, 1, and 2
CSBCode.cpp        1640            scrollingText.Printf(color, " ", printLinesCount); // A single space.
CSBCode.cpp        4796       || (!bcd && (strstr(pText, ".Q.") == NULL))) return true;
CSBCode.cpp        4821          i += 3; // Skip over the ".Q."
CSBCode.cpp        5426            UI_MessageBox("Excessive number of monsters","WARNING",MESSAGE_OK);
CSBCode.cpp        5880                   //  QuePrintLines(d.Byte1386[chIdx]," SHIELD DECREASED TO ");
CSBCode.cpp        6144        A0 = " RESURRECTED";
CSBCode.cpp        6148        A0 = " REINCARNATED";
CSBCode.cpp        6833    TextToViewport(5, 116, COLOR_13, "HEALTH");
CSBCode.cpp        6834    TextToViewport(5, 124, COLOR_13, "STAMINA");
CSBCode.cpp        6835    TextToViewport(5, 132, COLOR_13, "MANA");
CSBCode.cpp        7669                    "WAKE UP");
CSBCode.cpp        7732      return "";
CSBCode.cpp        8361    for (D7W=0; D7W<18; D7W++) // expanding "CHAOS"
CSBCode.cpp        8538      TAG01f5ea(_1_); //Remove "CHAOS" display, Show Prison door.
CSBCode.cpp        8726    d.Pointer22984 = "DRIVE.";
CSBCode.cpp        8727    d.Pointer22988 = "DRIVE.";
CSBCode.cpp        8748    strcpy(fNames[0]+2,"CSBGAME.DAT");
CSBCode.cpp        8784            strcpy(fNames[i],"   ");
CSBCode.cpp        8810           "SELECT GAME FILE",
CSBCode.cpp        9503               "PLAY GAME",
CSBCode.cpp        9504               "ASCII DUMP",
CSBCode.cpp       10325           "QUIT",
CSBCode.cpp       10326           "DUNGEON",
CSBCode.cpp       10327           "UTILITY",
CSBCode.cpp       10328           "HINT",
CSBlinux.cpp        236                                  ""
CSBlinux.cpp        243                                  UI_MessageBox( S->str, APPTITLE " " APPVERSION APPVERMINOR, MESSAGE_OK );
CSBlinux.cpp        356          folderSavedGame=".";
CSBlinux.cpp        357          folderParentName=".";
CSBlinux.cpp        358          folderName=".";
CSBlinux.cpp        359          root = ".";
CSBlinux.cpp        363          printf("%s\n", APPTITLE  " " APPVERSION APPVERMINOR );
CSBlinux.cpp        381      g_set_application_name ( "CSB" );
CSBlinux.cpp        755                                                              g_print("                                              ");
CSBUI.cpp            29    i8  byte0[4];           //"RIFF"
CSBUI.cpp           291        strcat(fld[0]," ");
CSBUI.cpp           411      if (strcmp(field, "") ==0) continue;
CSBUI.cpp           412      if (strcmp(field, "KEY")==0)
CSBUI.cpp           420      if (strcmp(field,"SCAN")==0)
CSBUI.cpp           428      if (strcmp(field,"MSCAN")==0)
CSBUI.cpp           439        if (strcmp(button,"L")==0) type=TYPEMSCANL; else type=TYPEMSCANR;
CSBUI.cpp           443      if (strcmp(field,"DIRECTORY")==0)
CSBUI.cpp           455      if (strcmp(field,"PLACE") == 0)
CSBUI.cpp          1446    if (strcmp(key,"DIRECTORY")==0)
CSBUI.cpp          1463    if (strcmp(key,"REPEAT") == 0)
CSBUI.cpp          1468    if (strcmp(key,"HEIGHT") == 0)
CSBUI.cpp          1473    if (strcmp(key,"QUICK") == 0)
CSBUI.cpp          1478    if (strcmp(key,"VBLMULTIPLIER") == 0)
CSBUI.cpp          1483    if (strcmp(key,"DUNGEON") == 0)
CSBUI.cpp          1488    if (strcmp(key,"WIDTH") == 0)
CSBUI.cpp          1493    if (strcmp(key,"X") == 0)
CSBUI.cpp          1498    if (strcmp(key,"Y") == 0)
CSBUI.cpp          1503    if (strcmp(key,"SIZE") == 0)
CSBUI.cpp          1506      if (strcmp(value,"FULL") == 0)
CSBUI.cpp          1510      if (strcmp(value,"EXTRALARGE") == 0)
CSBUI.cpp          1515      if (strcmp(value,"VERYLARGE") == 0)
CSBUI.cpp          1520      if (strcmp(value,"LARGE") == 0)
CSBUI.cpp          1525      if (strcmp(value,"SMALL") == 0)
CSBUI.cpp          1532    if (strcmp(key,"SPEED") == 0)
CSBUI.cpp          1539      if (strcmp(value,"GLACIAL") == 0) csbMessage.p2 = SPEED_GLACIAL;
CSBUI.cpp          1540      if (strcmp(value,"MOLASSES") == 0) csbMessage.p2 = SPEED_MOLASSES;
CSBUI.cpp          1541      if (strcmp(value,"VERYSLOW") == 0) csbMessage.p2 = SPEED_VERYSLOW;
CSBUI.cpp          1542      if (strcmp(value,"SLOW") == 0) csbMessage.p2 = SPEED_SLOW;
CSBUI.cpp          1543      if (strcmp(value,"NORMAL") == 0) csbMessage.p2 = SPEED_NORMAL;
CSBUI.cpp          1544      if (strcmp(value,"FAST") == 0) csbMessage.p2 = SPEED_FAST;
CSBUI.cpp          1545      if (strcmp(value,"QUICK") == 0) csbMessage.p2 = SPEED_QUICK;
CSBUI.cpp          1548    if (strcmp(key,"PLAY") == 0)
CSBUI.cpp          1555    if (strcmp(key,"RECORD") == 0)
CSBUI.cpp          1560    if (strcmp(key,"NORECORD") == 0)
CSBUI.cpp          1565    if (strcmp(key,"DIRECTX") == 0)
CSBUICE2002.cpp     296        strcat(fld[0]," ");
CSBUICE2002.cpp     426      if (strcmp(field, "") ==0) continue;
CSBUICE2002.cpp     427      if (strcmp(field, "KEY")==0)
CSBUICE2002.cpp     435      if (strcmp(field,"SCAN")==0)
CSBUICE2002.cpp     443      if (strcmp(field,"MSCAN")==0)
CSBUICE2002.cpp     454        if (strcmp(button,"L")==0) type=TYPEMSCANL; else type=TYPEMSCANR;
CSBUICE2002.cpp     458      if (strcmp(field,"DIRECTORY")==0)
CSBUICE2002.cpp     470      if (strcmp(field,"PLACE") == 0)
CSBUICE2002.cpp     888        ASSERT(0,"CSBUI");
CSBUICE2002.cpp    1231    if (strcmp(key,"DIRECTORY")==0)
CSBUICE2002.cpp    1248    if (strcmp(key,"REPEAT") == 0)
CSBUICE2002.cpp    1253    if (strcmp(key,"HEIGHT") == 0)
CSBUICE2002.cpp    1258    if (strcmp(key,"QUICK") == 0)
CSBUICE2002.cpp    1263    if (strcmp(key,"VBLMULTIPLIER") == 0)
CSBUICE2002.cpp    1268    if (strcmp(key,"DUNGEON") == 0)
CSBUICE2002.cpp    1273    if (strcmp(key,"WIDTH") == 0)
CSBUICE2002.cpp    1278    if (strcmp(key,"X") == 0)
CSBUICE2002.cpp    1283    if (strcmp(key,"Y") == 0)
CSBUICE2002.cpp    1288    if (strcmp(key,"SIZE") == 0)
CSBUICE2002.cpp    1291      if (strcmp(value,"FULL") == 0)
CSBUICE2002.cpp    1295      if (strcmp(value,"EXTRALARGE") == 0)
CSBUICE2002.cpp    1300      if (strcmp(value,"VERYLARGE") == 0)
CSBUICE2002.cpp    1305      if (strcmp(value,"LARGE") == 0)
CSBUICE2002.cpp    1310      if (strcmp(value,"SMALL") == 0)
CSBUICE2002.cpp    1317    if (strcmp(key,"PLAY") == 0)
CSBUICE2002.cpp    1324    if (strcmp(key,"RECORD") == 0)
CSBUICE2002.cpp    1329    if (strcmp(key,"NORECORD") == 0)
CSBUICE2002.cpp    1334    if (strcmp(key,"DIRECTX") == 0)
CSBwin.cpp          316        hWnd = CreateWindow(szWindowClass, "",WS_POPUP,
CSBwin.cpp          836              sprintf(msg,"                                              ");
CSBwin.cpp          851              sprintf(msg,"                                              ");
CSBWinCE2002.cpp    832              sprintf(msg,"                                              ");
CSBWinCE2002.cpp    847              sprintf(msg,"                                              ");
data.cpp            139    for (f=0, folder="traces/"; f<2; f++, folder="")
data.cpp            141    for (f=0, folder="\\traces\\"; f<2; f++, folder="")
data.cpp            158                "",MESSAGE_OK);
data.cpp            175                "",MESSAGE_OK);
data.cpp           1695                "",MESSAGE_OK);
data.cpp           1951      sprintf(msg,"Cannot open Playfile \"%s\"",PlayfileName);
data.cpp           1952      UI_MessageBox(msg,"",MESSAGE_OK);
data.cpp           1975        UI_MessageBox(msg,"",MESSAGE_OK);
data.cpp           2486  char *tracePrefix = "                                      ";
Hint.cpp            419    {0xd,0x01,0,0x7f,0x00c2,0xb3,0xc0,0x0,"LOAD"  ,0x1},
Hint.cpp            420    {0xd,0x03,0,0x21,0x0064,0xb3,0xc0,0x0,"LAST"  ,0x1},
Hint.cpp            422    {0xd,0x04,0,0x7f,0x00c2,0xb3,0xc0,0x0,"NEXT"  ,0x1},
Hint.cpp            423    {0xd,0x05,0,0xdd,0x0121,0xb3,0xc0,0x0,"DONE"  ,0x1},
Hint.cpp            432    {0xd,0x06,0,0x7f,0x00c2,0xb3,0xc0,0x0,"OK"    ,0x1},
Hint.cpp            433    {0xd,0x02,0,0xdd,0x0121,0xb3,0xc0,0x0,"EXIT"  ,0x1},
Hint.cpp            435    {0xd,0x07,0,0xdd,0x0121,0xb3,0xc0,0x0,"CANCEL",0x1}
Hint.cpp            552    "",              //[0]8858
Hint.cpp            553    "",              //[1]8854
Hint.cpp           5145                  "SAVE FILE ERROR",
Hint.cpp           5290              "SELECT SAVE GAME",
Hint.cpp           5292              "",
Hint.cpp           5294              "CSBGAME",
Hint.cpp           6006        //D0W = index of hint title (0xb4 = "DEMON DIRECTOR")
Hint.cpp           6528            dumpFile = CREATE("HINTDUMP.TXT","w", true);
HintCE.cpp          395    {0xd,0x01,0,0x7f,0x00c2,0xb3,0xc0,0x0,"LOAD"  ,0x1},
HintCE.cpp          396    {0xd,0x03,0,0x21,0x0064,0xb3,0xc0,0x0,"LAST"  ,0x1},
HintCE.cpp          398    {0xd,0x04,0,0x7f,0x00c2,0xb3,0xc0,0x0,"NEXT"  ,0x1},
HintCE.cpp          399    {0xd,0x05,0,0xdd,0x0121,0xb3,0xc0,0x0,"DONE"  ,0x1},
HintCE.cpp          407    {0xd,0x06,0,0x7f,0x00c2,0xb3,0xc0,0x0,"OK"    ,0x1},
HintCE.cpp          408    {0xd,0x02,0,0xdd,0x0121,0xb3,0xc0,0x0,"EXIT"  ,0x1},
HintCE.cpp          410    {0xd,0x07,0,0xdd,0x0121,0xb3,0xc0,0x0,"CANCEL",0x1}
HintCE.cpp          527    "",              //[0]8858
HintCE.cpp          528    "",              //[1]8854
HintCE.cpp         5030                  "SAVE FILE ERROR",
HintCE.cpp         5175              "SELECT SAVE GAME",
HintCE.cpp         5177              "",
HintCE.cpp         5179              "CSBGAME",
HintCE.cpp         5856        //D0W = index of hint title (0xb4 = "DEMON DIRECTOR")
HintCE.cpp         6375            dumpFile = CREATE("HINTDUMP.TXT","w", true);
LinCSBUI.cpp        191        strcat(fld[0]," ");
LinCSBUI.cpp        314      if (strcmp(field, "") ==0) continue;
LinCSBUI.cpp        315      if (strcmp(field, "KEY")==0)
LinCSBUI.cpp        323      if (strcmp(field,"SCAN")==0)
LinCSBUI.cpp        331      if (strcmp(field,"MSCAN")==0)
LinCSBUI.cpp        342        if (strcmp(button,"L")==0) type=TYPEMSCANL; else type=TYPEMSCANR;
LinCSBUI.cpp        346      if (strcmp(field,"DIRECTORY")==0)
LinCSBUI.cpp        359       if (strcmp(field,"TIMER")==0)
LinCSBUI.cpp        367      if (strcmp(field,"PLACE") == 0)
LinCSBUI.cpp        809     gtk_container_add (GTK_CONTAINER (hbox),gtk_label_new(""));
LinCSBUI.cpp        811     gtk_container_add (GTK_CONTAINER (hbox),gtk_label_new(""));
LinCSBUI.cpp        841    ASSERT(keyQueueStart != keyQueueEnd, "");
LinCSBUI.cpp       1007    i8  byte0[4];           //"RIFF"
LinCSBUI.cpp       1278  //                  root = ""; // Nasty hack. :o)
LinScreen.cpp       278       : "S" (*STScreen), "D" (numLine) // FIXASM: input regs, e.g.:  "c" (count), "S" (src), "D" (dest)
LinScreen.cpp       348       :  // FIXASM: input regs, e.g.:  "c" (count), "S" (src), "D" (dest)
LinScreen.cpp       433       : // FIXASM: input regs, e.g.:  "c" (count), "S" (src), "D" (dest)
LinScreen.cpp       531       : // FIXASM: input regs, e.g.:  "c" (count), "S" (src), "D" (dest)
LinScreen.cpp       662       : // FIXASM: input regs, e.g.:  "c" (count), "S" (src), "D" (dest)
Magic.cpp           166    QuePrintLines(color, " JUST GAINED A ");
Magic.cpp           167    QuePrintLines(color, d.Pointer16596[basicSkill]); //"FIGHTER", "NINJA", etc
Magic.cpp           168    QuePrintLines(color, " LEVEL");
Magic.cpp           981    pnt msg="UNKNOWN SPELL ERROR";
Magic.cpp           991      msg = " NEEDS MORE PRACTICE WITH THIS ";
Magic.cpp           992      QuePrintLines(4, " NEEDS MORE PRACTICE WITH THIS ");
Magic.cpp           994      msg = " SPELL.";
Magic.cpp          1000        msg = " MUMBLES A MEANINGLESS SPELL.";
Magic.cpp          1005      msg = " NEEDS AN EMPTY FLASK IN HAND FOR POTION.";
Magic.cpp          1089      msg = "";
Magic.cpp          1092      msg = "THAT IS A DIFFICULT SPELL.  STUDY IT.";
Magic.cpp          1095      msg = "THE SPELL FIZZLES.";
Magic.cpp          1098      msg = "THE SPELL FIZZLES AND DIES.";
Magic.cpp          1101      msg = "THIS SPELL IS TOO DIFFICULT.";
Magic.cpp          1107      msg = "THIS SPELL REQUIRES A COMPONENT.";
Monster.cpp        2881        ASSERT(D0W != 0xccc,"IC");                                    //IC
Mouse.cpp          1685                      "GAME FROZEN");
SaveGame.cpp        804             "SAVES ARE DISABLED",
SaveGame.cpp        805             "OK",
SaveGame.cpp        834             "READY TO SAVE GAME",       // "Put the Game Save Disk in ~"
SaveGame.cpp       1597    D0W = OPEN("DUNGEON.FTL","rb");
SaveGame.cpp       1841      ItemsRemainingOK = true; //Enable Menu "view" "items remaining"
Timer.cpp          1309                    pActuator->normallyClosed()?"NC":"NO");
utility.cpp         220    TAG0004fe(b_108, "FTLCODE");
utility.cpp         221    //TAG0004fe(b_108, "CHAOS.FTL");
