Index of /OpenVMS/X86_64/WOLF3D/
| Name | Last Modified | Size | Type |
| ../ | | - | Directory |
| README.txt | 2026-Jan-27 08:02:00 | 0.9K | text/plain; charset=utf-8 |
| WOLF3D.EXE | 2026-Jan-27 07:57:42 | 372.5K | application/x-msdos-program |
| wolf3d.zip | 2026-Jan-27 07:58:38 | 776.8K | application/zip |
### Sources fixed from old archives
### https://www.digiater.nl/openvms/freeware/v60/wolf3d/
### The original source files are not readable on recent OpenVMS and UNIX/Linux
### This is due to legacy CLRF characters in the ASCII text.
### I have fixed the sources and build procedure so that the old Wolf3D sources
### can be compiled again on OpenVMS (Tested on OpenVMS 9.2-3 x86_64)
### For X11 forwarding I use the following
### /opt/X11/bin/Xephyr -listen tcp -ac -br :1.0 -screen 1200x700:24
### BUILDING WAS DONE ON THE COMMUNITY OpenVMS 9.2-3 IMAGE 2026
### BUILD
$ CURL http://astr0baby.online/AXP/OpenVMS/Wolf3D/wolf3d.zip -o wolf3d.zip
$ UNZIP WOLF3D.ZIP
$ SET DEFAULT [.WOLF3D]
$ @BUILD_WOLF3D
### Running the game
$ DEFINE WOLF3D_DATA [.DATA]
$ DEFINE WOLF3D_SAVE [.SAVE]
$! ADD FULL PATH TO WOLF3D.EXE here
$ WOLF3D :== $disk:[path.to.wolf3d]WOLF3D.EXE
$ WOLF3D -noshm