Index of /OpenVMS/X86_64/WOLF3D/

NameLast ModifiedSizeType
../ -  Directory
README.txt2026-Jan-27 08:02:000.9Ktext/plain; charset=utf-8
WOLF3D.EXE2026-Jan-27 07:57:42372.5Kapplication/x-msdos-program
wolf3d.zip2026-Jan-27 07:58:38776.8Kapplication/zip
### Sources fixed from old archives 
### https://www.digiater.nl/openvms/freeware/v60/wolf3d/ 

### The original source files are not readable on recent OpenVMS and UNIX/Linux 
### This is due to legacy CLRF characters in the ASCII text. 

### I have fixed the sources and build procedure so that the old Wolf3D sources 
### can be compiled again on OpenVMS (Tested on OpenVMS 9.2-3 x86_64) 

### For X11 forwarding I use the following 
### /opt/X11/bin/Xephyr  -listen tcp -ac -br :1.0 -screen 1200x700:24 

### BUILDING WAS DONE ON THE COMMUNITY OpenVMS 9.2-3 IMAGE 2026 


### BUILD 

$ CURL http://astr0baby.online/AXP/OpenVMS/Wolf3D/wolf3d.zip -o wolf3d.zip 
$ UNZIP WOLF3D.ZIP
$ SET DEFAULT [.WOLF3D]
$ @BUILD_WOLF3D

### Running the game 

$ DEFINE WOLF3D_DATA [.DATA]
$ DEFINE WOLF3D_SAVE [.SAVE] 
$! ADD FULL PATH TO WOLF3D.EXE here 
$ WOLF3D :== $disk:[path.to.wolf3d]WOLF3D.EXE 
$ WOLF3D -noshm   

 
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