### Sources fixed from old archives ### https://www.digiater.nl/openvms/freeware/v60/wolf3d/ ### The original source files are not readable on recent OpenVMS and UNIX/Linux ### This is due to legacy CLRF characters in the ASCII text. ### I have fixed the sources and build procedure so that the old Wolf3D sources ### can be compiled again on OpenVMS (Tested on OpenVMS 9.2-3 x86_64) ### For X11 forwarding I use the following ### /opt/X11/bin/Xephyr -listen tcp -ac -br :1.0 -screen 1200x700:24 ### BUILDING WAS DONE ON THE COMMUNITY OpenVMS 9.2-3 IMAGE 2026 ### BUILD $ CURL http://astr0baby.online/AXP/OpenVMS/Wolf3D/wolf3d.zip -o wolf3d.zip $ UNZIP WOLF3D.ZIP $ SET DEFAULT [.WOLF3D] $ @BUILD_WOLF3D ### Running the game $ DEFINE WOLF3D_DATA [.DATA] $ DEFINE WOLF3D_SAVE [.SAVE] $! ADD FULL PATH TO WOLF3D.EXE here $ WOLF3D :== $disk:[path.to.wolf3d]WOLF3D.EXE $ WOLF3D -noshm