//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment

This file is part of Shadow Warrior version 1.2

Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "mytypes.h"
#include "gamedefs.h"
// Only ad to the end. These currently have to be in this order because of the
// way they are initilized.

typedef struct
{
int MouseSpeed;
int MusicVolume;
int SoundVolume;
CHAR BorderNum;
CHAR Brightness;
CHAR BorderTile;
BOOL MouseAimingType;
BOOL MouseLook;
BOOL MouseInvert;
BOOL Bobbing;
BOOL Tilting;
BOOL Shadows;
BOOL AutoRun;
BOOL Crosshair;
BOOL AutoAim;
BOOL Messages;
BOOL FxOn;
BOOL MusicOn;
BOOL Talking;
BOOL Ambient;
BOOL FlipStereo;
// Net Options from Menus
BYTE NetGameType;   // 0=DeathMatch [spawn], 1=Cooperative 2=DeathMatch [no spawn]
BYTE NetLevel;      // 1-28
BYTE NetMonsters;   // Cycle skill levels
BOOL NetHurtTeammate;  // Allow friendly kills
BOOL NetSpawnMarkers;    // Respawn markers on/off
BOOL NetTeamPlay;   // Team play
BYTE NetKillLimit;  // Number of frags at which game ends
BYTE NetTimeLimit;  // Limit time of game
BYTE NetColor;      // Chosen color for player
BYTE ParentalLock;  // Parental Lock on/off
char Password[20];  // Parental Lock password
BOOL NetNuke;
BOOL Voxels;
BOOL Stats;
BOOL MouseAimingOn; // whether it was on or off - NOT the type of mouse aiming
BOOL PlayCD;
char OggTrackName[MAXOGGTRACKLENGTH];
int PanelScale;
}GAME_SET, *GAME_SETp;

extern const GAME_SET gs_defaults;
extern GAME_SET gs;

