/*
 * OpenTyrian: A modern cross-platform port of Tyrian
 * Copyright (C) 2007-2009  The OpenTyrian Development Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */
#ifndef GAME_MENU_H
#define GAME_MENU_H

#include "helptext.h"
#include "opentyr.h"

typedef JE_byte JE_MenuChoiceType[MENU_MAX];

JE_longint JE_cashLeft(void);
void JE_itemScreen(void);

void load_cubes(void);
bool load_cube(int cube_slot, int cube_index);

void JE_drawItem(JE_byte itemType, JE_word itemNum, JE_word x, JE_word y);
void JE_drawMenuHeader(void);
void JE_drawMenuChoices(void);
void JE_updateNavScreen(void);
void JE_drawNavLines(JE_boolean dark);
void JE_drawLines(SDL_Surface *surface, JE_boolean dark);
void JE_drawDots(void);
void JE_drawPlanet(JE_byte planetNum);
void draw_ship_illustration(void);
void JE_scaleBitmap(SDL_Surface *dst, const SDL_Surface *src, int x1, int y1, int x2, int y2);
void JE_initWeaponView(void);
void JE_computeDots(void);
JE_integer JE_partWay(JE_integer start, JE_integer finish, JE_byte dots, JE_byte dist);
void JE_doShipSpecs(void);
void JE_drawMainMenuHelpText(void);
JE_boolean JE_saveRequest(JE_byte slot, const char *savename);
JE_boolean JE_quitRequest(void);
void JE_genItemMenu(JE_byte itemnum);
void JE_scaleInPicture(SDL_Surface *dst, const SDL_Surface *src);
void JE_drawScore(void);
void JE_menuFunction(JE_byte select);
void JE_drawShipSpecs(SDL_Surface *, SDL_Surface *);
void JE_weaponSimUpdate(void);
void JE_weaponViewFrame(void);

#endif // GAME_MENU_H
