### QNX 8.0 aarch64 patched prboom-plus ### Doom 1,2 ### https://github.com/Mistranger/prboom-plus/releases/tag/2.5.1.5 ### Precompiled binaries are liked against native SDL2 libSDL2_net-2.0.so.0 => /usr/lib/libSDL2_net-2.0.so.0.200.0 (0x339986e000) libSDL2-2.0.so.0 => /usr/lib/libSDL2-2.0.so.0.3200.60 (0x3399874000) libSDL2_image-2.0.so.0 => /usr/lib/libSDL2_image-2.0.so.0.800.8 (0x33998ef000) libm.so.3 => /usr/lib/libm.so.3 (0x3399921000) libc.so.6 => /usr/lib/libc.so.6 (0x3399961000) libregex.so.1 => /usr/lib/libregex.so.1 (0x3399a15000) libgcc_s.so.1 => /usr/lib/libgcc_s.so.1 (0x3399a26000) libsocket.so.4 => /usr/lib/libsocket.so.4 (0x3399a3b000) ### Patched source and building ### Sound is not working yet ### wget https://astr0baby.online/QNX/8.0-DEVELOPER_DESKTOP/RPi4_aarch64/PRBOOM-PLUS/prboom-plus-2.5.1.5.tar.gz tar -zxvf prboom-plus-2.5.1.5.tar.gz cd prboom-plus-2.5.1.5 ./configure \ SDL2_CFLAGS="$(/usr/bin/sdl2-config --cflags)" \ SDL2_LIBS="$(/usr/bin/sdl2-config --libs)" \ --disable-gl \ --without-mixer make -j4 make install ### Runing the game use SDL_VIDEODRIVER=qnx from the screen shell and point to your WAD files SDL_VIDEODRIVER=qnx prboom-plus -iwad /data/games/doom1.wad