/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

*/

#ifndef VIEW_H
#define VIEW_H

// view.h

extern cvar_t v_gamma;
extern cvar_t cl_crossx;
extern cvar_t cl_crossy;
extern cvar_t crosshair;
extern cvar_t crosshaircolor;

#ifdef GLQUAKE
extern float v_blend[4];
#endif

void V_AddCommands();
void V_RegisterVariables();
void V_Init();

void V_RenderView(void);
void V_UpdatePalette(void);
void V_CalcBlend(void);

float V_CalcRoll(vec3_t angles, vec3_t velocity);

#endif /* VIEW_H */
