Index of /riscv64/DC-ROMA-II-Pad/Games/DevilutionX/

NameLast ModifiedSizeType
../ -  Directory
README.txt2024-Dec-10 09:15:301.3Ktext/plain; charset=utf-8
devilutionx2024-Dec-10 09:12:5316.0Mapplication/octet-stream
# Diablo 1 
# DevilutionX howto 

git clone --recursive https://github.com/diasurgical/devilutionX 
cd devilutionX 
mkdir build
cd build
cmake -DBUILD_TESTING=off ..
sed -i "s/libzt.a/libzt.a -latomic/g"  CMakeFiles/devilutionx.dir/link.txt
make -j8

# get the  diabdat.mpq from archive.org and move it to data dir 
# game can be run like this 

./devilutionx --data-dir data 



# Attached binary is linked against local libbz2, SDL2 !!! 

	linux-vdso.so.1 (0x0000003f9faff000)
	libz.so.1 => /lib/riscv64-linux-gnu/libz.so.1 (0x0000003f9fac7000)
	libbz2.so.1 => /usr/local/lib/libbz2.so.1 (0x0000003f9fab8000)
	libSDL2_image-2.0.so.0 => /usr/local/lib/libSDL2_image-2.0.so.0 (0x0000003f9efe0000)
	libsodium.so.23 => /lib/riscv64-linux-gnu/libsodium.so.23 (0x0000003f9ef9f000)
	libfmt.so.9 => /lib/riscv64-linux-gnu/libfmt.so.9 (0x0000003f9ef85000)
	libSDL2-2.0.so.0 => /usr/local/lib/libSDL2-2.0.so.0 (0x0000003f9ec00000)
	libatomic.so.1 => /lib/riscv64-linux-gnu/libatomic.so.1 (0x0000003f9ef7c000)
	libm.so.6 => /lib/riscv64-linux-gnu/libm.so.6 (0x0000003f9eefe000)
	libc.so.6 => /lib/riscv64-linux-gnu/libc.so.6 (0x0000003f9ea80000)
	/lib/ld-linux-riscv64-lp64d.so.1 (0x0000003f9fb01000)
	libstdc++.so.6 => /lib/riscv64-linux-gnu/libstdc++.so.6 (0x0000003f9e800000)
	libgcc_s.so.1 => /lib/riscv64-linux-gnu/libgcc_s.so.1 (0x0000003f9eee0000)

 
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