Index of /riscv64/DevTerm-R01/ChocolateDuke3D/
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README.txt | 2024-Jun-20 21:03:49 | 1.4K | text/plain; charset=utf-8 |
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Original sources used https://github.com/rohit-n/chocolate_duke3D
Fixed SDL 1.2 issue in Engine/src/display.c to build on pkgsrc and riscv64
//CODE EXPLORATION
//Used only to write the last palette to file.
memcpy(lastPalette, palettebuffer, 768);
for (i = 0; i < 256; i++){
sdlp->b = (Uint8) ((((float) *p++) / 63.0) * 255.0);
sdlp->g = (Uint8) ((((float) *p++) / 63.0) * 255.0);
sdlp->r = (Uint8) ((((float) *p++) / 63.0) * 255.0);
sdlp->unused = *p++; /* This byte is unused in BUILD, too. */
sdlp++;
Installation (make sure you have bootsrapped pkgsrc) :
export PATH=$PATH:/usr/pkg/bin
export PATH=$PATH:/usr/pkg/sbin
PKG_PATH="http://astr0baby.online/riscv64/DevTerm-R01/All"
export PKG_PATH
pkg_add cduke
# Download DukeNukem3D data to some directory and extract it
# On the Devterm R01 the best performance is with the following options
export SDL_AUDIODRIVER=disk
export SDL_DISKAUDIOFILE=/dev/null
/usr/pkg/bin/chocolate-duke3d