Index of /AXP/OpenVMS/Chocolate_Doom/

NameLast ModifiedSizeType
../ -  Directory
src/2026-Jul-30 20:45:11-  Directory
README.txt2026-Jul-30 20:34:242.2Ktext/plain; charset=utf-8
SDL$SHR.EXE2026-Jul-30 20:18:36761.1Kapplication/x-msdos-program
doom.exe2026-Jul-30 20:17:291.3Mapplication/x-msdos-program
heretic.exe2026-Jul-30 20:17:291.1Mapplication/x-msdos-program
hexen.exe2026-Jul-30 20:17:291.5Mapplication/x-msdos-program
strife.exe2026-Jul-30 20:17:301.5Mapplication/x-msdos-program
 _____ _                     _       _        ______                         _____                  _   ____  ___ _____ 
/  __ \ |                   | |     | |       |  _  \                       |  _  |                | | | |  \/  |/  ___|
| /  \/ |__   ___   ___ ___ | | __ _| |_ ___  | | | |___   ___  _ __ ___    | | | |_ __   ___ _ __ | | | | .  . |\ `--. 
| |   | '_ \ / _ \ / __/ _ \| |/ _` | __/ _ \ | | | / _ \ / _ \| '_ ` _ \   | | | | '_ \ / _ \ '_ \| | | | |\/| | `--. \
| \__/\ | | | (_) | (_| (_) | | (_| | ||  __/ | |/ / (_) | (_) | | | | | |  \ \_/ / |_) |  __/ | | \ \_/ / |  | |/\__/ /
 \____/_| |_|\___/ \___\___/|_|\__,_|\__\___| |___/ \___/ \___/|_| |_| |_|   \___/| .__/ \___|_| |_|\___/\_|  |_/\____/ 
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# Compiled binaries  
# SDL-1.2.14 
# Chocolate_Doom-2.3.0 for OpenVMS Alpha 


# To play: 

# Download DOOM.EXE
# Download HERETIC.EXE 
# Download HEXEN.EXE 
# Download STRIFE.EXE 
 
# Copy SDL libraries  to SYS$SYSROOT:[SYSLIB] 

copy SDL$SHR.EXE;1 SYS$SYSROOT:[SYSLIB] 

# Create some dir and put the HERETIC.EXE and hereti.wad  there 

heretic :== $DISK:[PATH]HERETIC.EXE 
set def DISK:[PATH] 
heretic  

# Do the same of other games

#####################################################################################

### Compile from sources ### 
### Make sure you have CXX and MMK/MMS ### 

### First build SDL-1.2.14 ### 

# Compile SDL 

# I have used the following disk path 

DQB1:[000000.GAMES.SRC.SDL]
DQB1:[000000.GAMES.SRC.SDL_MIXER] 


# Download MMK.EXE and UNZIP.EXE to some working directory ex.: DQB1:[000000.DATA] 

mmk :== $DQB1:[000000.DATA]MMK.EXE 
unzip :== $DQB1:[000000.DATA]UNZIP.EXE 


# Download SDL zips to a working directory ex.: DQB1:[000000.GAMES.SRC]
# and extract

unzip sdl.zip 

# Build SDL 

set def DQB1:[000000.GAMES.SRC.sdl] 
@configure
@build 
DEFINE LIBSDL DQB1:[000000.GAMES.SRC.SDL.SRC] 
DEFINE SDL DQB1:[000000.GAMES.SRC.SDL.INCLUDE] 


# Download chocolate_doom.zip and unzip  

set def DQB1:[000000.GAMES.SRC.chocolate_doom] 
@CONFIGURE 
@BUILD 
 

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