Index of /AXP/OpenVMS/Chocolate_Doom/
| Name | Last Modified | Size | Type |
| ../ | | - | Directory |
| src/ | 2026-Jul-30 20:45:11 | - | Directory |
| README.txt | 2026-Jul-30 20:34:24 | 2.2K | text/plain; charset=utf-8 |
| SDL$SHR.EXE | 2026-Jul-30 20:18:36 | 761.1K | application/x-msdos-program |
| doom.exe | 2026-Jul-30 20:17:29 | 1.3M | application/x-msdos-program |
| heretic.exe | 2026-Jul-30 20:17:29 | 1.1M | application/x-msdos-program |
| hexen.exe | 2026-Jul-30 20:17:29 | 1.5M | application/x-msdos-program |
| strife.exe | 2026-Jul-30 20:17:30 | 1.5M | application/x-msdos-program |
_____ _ _ _ ______ _____ _ ____ ___ _____
/ __ \ | | | | | | _ \ | _ | | | | | \/ |/ ___|
| / \/ |__ ___ ___ ___ | | __ _| |_ ___ | | | |___ ___ _ __ ___ | | | |_ __ ___ _ __ | | | | . . |\ `--.
| | | '_ \ / _ \ / __/ _ \| |/ _` | __/ _ \ | | | / _ \ / _ \| '_ ` _ \ | | | | '_ \ / _ \ '_ \| | | | |\/| | `--. \
| \__/\ | | | (_) | (_| (_) | | (_| | || __/ | |/ / (_) | (_) | | | | | | \ \_/ / |_) | __/ | | \ \_/ / | | |/\__/ /
\____/_| |_|\___/ \___\___/|_|\__,_|\__\___| |___/ \___/ \___/|_| |_| |_| \___/| .__/ \___|_| |_|\___/\_| |_/\____/
| |
|_|
# Compiled binaries
# SDL-1.2.14
# Chocolate_Doom-2.3.0 for OpenVMS Alpha
# To play:
# Download DOOM.EXE
# Download HERETIC.EXE
# Download HEXEN.EXE
# Download STRIFE.EXE
# Copy SDL libraries to SYS$SYSROOT:[SYSLIB]
copy SDL$SHR.EXE;1 SYS$SYSROOT:[SYSLIB]
# Create some dir and put the HERETIC.EXE and hereti.wad there
heretic :== $DISK:[PATH]HERETIC.EXE
set def DISK:[PATH]
heretic
# Do the same of other games
#####################################################################################
### Compile from sources ###
### Make sure you have CXX and MMK/MMS ###
### First build SDL-1.2.14 ###
# Compile SDL
# I have used the following disk path
DQB1:[000000.GAMES.SRC.SDL]
DQB1:[000000.GAMES.SRC.SDL_MIXER]
# Download MMK.EXE and UNZIP.EXE to some working directory ex.: DQB1:[000000.DATA]
mmk :== $DQB1:[000000.DATA]MMK.EXE
unzip :== $DQB1:[000000.DATA]UNZIP.EXE
# Download SDL zips to a working directory ex.: DQB1:[000000.GAMES.SRC]
# and extract
unzip sdl.zip
# Build SDL
set def DQB1:[000000.GAMES.SRC.sdl]
@configure
@build
DEFINE LIBSDL DQB1:[000000.GAMES.SRC.SDL.SRC]
DEFINE SDL DQB1:[000000.GAMES.SRC.SDL.INCLUDE]
# Download chocolate_doom.zip and unzip
set def DQB1:[000000.GAMES.SRC.chocolate_doom]
@CONFIGURE
@BUILD